Planetary Settlement (2024)

Planetary Settlement (1)The subject of this article is from the Waypoint update.

The information from this article is up-to-date as of 21 February, 2023.

The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.

Template:POI infobox

Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Important Buildings
    • 3.1 Settlement Hub Interface
    • 3.2 Construction Terminal
    • 3.3 Overseer's Office
  • 4 Settlement Administration Terminal
  • 5 Settlement Status
    • 5.1 Settlement Class
    • 5.2 Settlement Features
    • 5.3 Production Status
  • 6 Settlement Decisions
  • 7 Citizens
  • 8 Additional Information
  • 9 Gallery
    • 9.1 Mechanics
    • 9.2 Settlement Examples

Summary

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently unavailable on Nintendo Switch, at least as of Update 4.07.

Game Description

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decisionTemplate:Sic, direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Important Buildings

Settlement Hub Interface

This interface is typically found at a Monolith at the center of the settlement. Different actions are available:

  • Apply to be the Overseer of the settlement.
  • Check the status of the settlement.

Construction Terminal

Once you have been accepted as Overseer, look for the Construction Terminal nearby. It will be a red icon floating somewhere within 50u of the central monolith where you accepted your new duties. This is where you will be able to start building your Overseer's Office. It requires Silicate Powder to begin, and there is a delay before it accepts the next item.

Overseer's Office

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.

Settlement Administration Terminal

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features

Settlements always have 6 Features, and each of them can be either positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Production Status

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced changes with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 10 times lower is shown on the right side.

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement Decisions

The decisions you take direct the development of your settlement.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Citizens

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Additional Information

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
  • Settlements always have 6 Features, positive or negative. New features replace existing ones.

Gallery

Mechanics

  • Guide Info

  • Approaching Settlement

  • Info Tutorial

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Settlement Status

  • Construct Overseer Office, step 1

  • Construct Overseer Office, step 2

  • Construct Overseer Office, step 3

  • Completed Overseer Office

  • Overseer Office Task

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Pumping Tower Construction

  • Commercial Repository Construction

  • Commercial Repository Construction, step 1

  • Commercial Repository Construction, step 2

  • Commercial Repository Construction, step 3

  • Renouncing overseer status

  • S-class settlement stats

  • Settlement with the debt cleared

  • Another S-class settlement stats

Settlement Examples

  • A settlement on a lush planet

  • A settlement on a toxic planet

  • A settlement on a frozen planet

  • A settlement on a scorched planet

  • A settlement on an irradiated planet (near a crashsite)

de:Planetarische Siedlungja:惑星開拓地ru:Планетарное поселение

This article uses material from the Planetary Settlement article on the Fandom No Man's Sky Wiki and is licensed under the Creative Commons Attribution-Non Commercial-Share Alike License.

Planetary Settlement (2024)

FAQs

How to get the best settlement in NMS? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How many planetary settlements can you have? ›

A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.

How to get rid of settlement nms? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one. All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

How to find a new settlement in No Man's Sky? ›

How to look for a Planetary Settlement. Start things off with the Cartographer that is present on any Space Station. From the NPC, you need to purchase a Settlement Chart using Navigation Chips. That is a type of map made specifically for locating Settlements.

What is the most profitable plant to grow in NMS? ›

The best value is Living Glass as it grows much more rapidly as both Liquid Explosive and Circuit Board grow in roughly 24 hours.

What's the best economy to sell in no man's sky? ›

In general: Systems with higher Sell modifiers will pay more when you sell Trade Items. Systems with lower Buy modifiers will charge less when you buy Trade Items. Systems with Sell modifiers in the range of +70-80% are optimal for selling your goods (80% being the maximum modifier)

Is Quicksilver account wide in NMS? ›

All non-consumable Quicksilver purchases, such as gestures and base building parts, are now treated as account-wide data rather than tied to a specific save slot.

What is the population of the planetary settlement in no man's sky? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

How many bases can you have on one planet in NMS? ›

Each save has a limit of 402 bases including one's freighter base and planetary settlement, so 400 planetary bases. The game displays a generic "unsuitable location" error message once the limit has been reached. There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base.

How to trigger autophage nms? ›

The quest should trigger after a warp or two from the hyperdrive, so if the quest doesn't trigger after the first jump, it should trigger after another. Player's settlements should hail them, stating that they are under attack and need help. For Switch players, however, this quest should trigger after 25 warps.

How do I find abandoned settlements in NMS? ›

Abandoned Minor Settlements can be found on planets in Abandoned systems, or on abandoned planets in otherwise inhabited systems.

Is there only one settlement per system in NMS? ›

Are there more than one settlements on one planet or only one per star system? You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save.

How many settlements can you oversee in no man's sky? ›

FYI You can only oversee ONE settlement : r/NoMansSkyTheGame.

How to get geknip nms? ›

It can be found in Damaged Containers or as monolith rewards. It can also be bought from NPCs in Trading Posts.

How big can a settlement get in NMS? ›

All settlements allow you to build another 15 buildings beyond what you see when you arrive. And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

What is the most valuable resource to sell in nms? ›

1) Somnal Dust. Somnal Dust is one of the most expensive resources in No Man's Sky and can cost players around 1616 units each at the moment. It is useful in crafting Whalesong Flute and also happens to be an important component for a mission named Leviathan in the Loop.

How can I make money fast in NMS? ›

Scanning rocks, plants, and animals with an upgraded scanner is the easiest way to make money in No Man's Sky. Buy Planetary Charts to find crashed ships you can sell as salvage to make money quickly. With the new patch update, more experienced fighters can find and sell Sentinel Interceptors.

How can we increase population in NMS settlement? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

References

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