How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

The decisions you make in relation to Citizen Requests, Citizen Disputes, New Arrivals, and Policy Decisions will influence the way your planetary settlement develops. The choices you make can impact every element of settlement overview stats and settlement features, such as population, happiness, productivity, maintenance cost, and sentinel alert level. As a result it’s important that you make the right choices to ensure that your settlement continues to prosper, especially considering that some of the consequences of your choices aren’t always made clear. The below tables show all the known outcomes for settlement decisions of each type.

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How to Respond to Settlement Decisions in No Man’s Sky

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(1 of 3) You should never be afraid to turn down requests for glorious expeditions if you can’t afford them, or if you don’t want to lose population size in exchange for materials.

Citizen Request Choices

A Grand Day Out

EndorseDeny
+4 - 5% Happiness and increased settlement debt-2% Happiness, no increase to settlement debt

A Glorious Expedition

EndorseDeny
Settlers return with items or currency in the form of units or nanites at the cost of -2 Population and increased settlement debtNo impact to overview stats or settlement features

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Citizen Dispute Choices

Contested Ownership

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy suspected settlement featureAdds the Hostile spy suspected settlement feature and decreases productivity

Criminal Enterprise

Choice 1 (left option)Choice 2 (right option)
Reduces settlement debtAdds the Enemy spy detected and Atmosphere of suspicion settlement features

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Faulty Goods

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy detected settlement featureAdds the Atmosphere of suspicion settlement feature

Relational Difficulties

Choice 1 (left option)Choice 2 (right option)
No impact to overview stats or settlement featuresNo impact to overview stats or settlement features

New Arrival Choices

A Good Neighbour

Choice 1 (left option)Choice 2 (right option)
Adds a random positive feature if you accept technology, adds valuable material if you accept giftNo impact to overview stats or settlement features

A Mysterious Warning

Choice 1 (left option)Choice 2 (right option)
Adds a Blessed positive feature if you heed the warning, or directly contributes to happiness if you don’t require the feature, also increases settlement debtAdds a Cursed negative feature if you don’t need the warning, also increases maintenance cost

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A Stranger In Need

Choice 1 (left option)Choice 2 (right option)
Increases standing with the alien race associated with your settlement, also increases settlement debtDecreases standing with the alien race associated with your settlement, also adds a Cursed negative settlement feature

An Unexpected Guest

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature and +1 to population, can also increase or decrease maintenance cost depending on guestNo impact to overview stats or settlement features

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Friendly Business

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature, also increases settlement debtNo impact to overview stats or settlement features

Policy Decisions

Fiscal Opportunities

There will be a number of Fiscal Opportunities presented in various forms, but all of them relate to whether or not you should tax a specific activity in the settlement. This can range from taxing the consumption of a currently untaxed ingredient, tax a new technological development, or tax a specific leisure activity. It doesn’t matter what the scenario is, since the choices and outcomes are always the same, detailed below.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Market Regulation

This policy decision is similar to Fiscal Opportunities, in that you’ll have a range of scenarios where specific activities that your settlers have begun to engage in are brought to your attention. The main difference here is that instead of a choice between taxing or not taxing the activity, you’ll have to decide whether or not to ban it. The results of the choices are exactly the same.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Bettering the Settlement and Improving Our Lives

In addition to Fiscal Opportunities and Market Regulation, you’ll have two other main types of decisions related to the Bettering the Settlement and Improving Our Lives categories. These will always have a positive outcome for the settlement and its settlers, although you will sometimes need to pay an initial one-off fee for the choice to take effect.

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DecisionEffectType
Automated pipe networkReduced maintenance costBettering the Settlement
Fund vital maintenanceReduced maintenance costBettering the Settlement
Fund productivity improvementsIncreased productivityBettering the Settlement
Fund welfare measuresIncreased happinessBettering the Settlement
Inspiring stimulation gasIncreased productivityBettering the Settlement
Research additional facilitiesIncreased productivityImproving Our Lives
Research camouflage measuresDecreased sentinel alert levelImproving Our Lives
Research commercial innovationIncreased productivityImproving Our Lives
Research farming technologyReduced maintenance costImproving Our Lives
Research housing techIncreased populationImproving Our Lives
Research industrial techIncreased productivityImproving Our Lives
Research leisure technologyIncreased happinessImproving Our Lives
Research maintenance techReduced maintenance costImproving Our Lives
Research new industrial unitsReduced maintenance cost / Increased productivityImproving Our Lives
Research public goodsIncreased happinessImproving Our Lives
How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

FAQs

How to improve settlement features in No Man's Sky? ›

Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens. Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface.

What is the settlement feature in no man's sky? ›

Settlements are a new feature in No Man's Sky Frontiers update that allow you to own and run a small town with NPC residents. In this guide, we will explain how to find, claim, and manage your own settlement in No Man's Sky.

Can you have more than one settlement in no man's sky? ›

The good news is that become an Overseer isn't a permanent job that's limited to only one settlement per save. Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one.

Is there only one settlement per system in NMS? ›

Are there more than one settlements on one planet or only one per star system? You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save.

How to make settlements happy in No Man's Sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

What is the max settlement size in no man's sky? ›

And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

Is there a way to get rid of a settlement in no man's sky? ›

You can get a map from the cartographer in a space station and find another settlement. Once you are overseer of the new one you will automatically drop the previous one. Yeah, it is best to just keep shopping until you find one that seems like it is on a reasonable planet.

What is the population of a settlement in no man's sky? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

Can you have 2 ships in no man's sky? ›

The player begins the game with one starship and may acquire additional starships later. A maximum of twelve starships may be part of a player's fleet, although no more than six will be located in the freighter hangar at any time. The other ships can be swapped out using the quick menu.

What is the money limit in no man's sky? ›

The maximum number of units that a player can accrue is 4,294,967,295 (approx 4.3 billion) (being FFFFFFFF in hexadecimal, thus being an overflow error) after which the number will not rise any further. It will NOT wrap around to zero.

How do you build a habitable base in no man's sky? ›

Creating a Base

There are two ways a habitable base can be created: A Base Computer is created by a player and placed in the desired location. An Unclaimed Base Computer can be found (it is procedurally generated by the simulation), and may be claimed by a player.

How do you increase settlers in NMS? ›

By building more residences and accepting new people in the settlement, it is possible to increase its population.

How to build in a settlement in No Man's Sky? ›

No Man's Sky

You have no control over when or what to build in the settlement. You basically just wait until prompted to interact with the terminal. Deposit resources when required. Choose a building.

How to make aronium in No Man's Sky? ›

Paraffinium ×30 + Tritium ×20 + Cobalt ×60 → Aronium ×1 ("Alloy Latticing", 45 sec./unit output)

References

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