How to Find the Best Planetary Settlements | Gamer Guides... (2024)

The Planetary Settlement system in No Man’s Sky was introduced with the Frontiers update, and with it an entirely new game mode which allows you to govern and expand a settlement, with its own inhabitants, events, and policies. This page details how to find the best Planetary Settlements according to your own preferences, but also how to get the best start based on the features of a settlement.

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Planetary Settlements, No Man’s Sky.

Where to Find Planetary Settlements in No Man’s Sky

Complete the Awakenings Questline

If you’re new to the game, you’ll first need to progress the Awakenings main questline, which essentially serves as a tutorial introduction to basic game mechanics, and provides you with some of the most important tools that you’ll need to traverse the universe. Once you’re done with that quest, you’ll be able to fly into orbit around a planet and wait for a signal, indicating that you should investigate a planetary settlement. This will only happen once, and it will be limited to the specific settlement that was identified on the planet you happened to be orbiting at the time. You can target the settlement and use the Pulse Drive to fly to it quickly and inspect the Settlement Hub Interface to view some of the basic stats of that particular settlement.

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When you first visit a new settlement, you will always trigger a sentinel drone attack if you speak with the marked settler before interacting with the Settlement Hub Interface. To avoid this, you should always interact with the hub interface first. However, keep in mind that if you fight off the sentinels, the settlers will accept you as their new overseer without any questions asked. If you don’t fight them off, they may request a small quantity of a specific random item to become overseer when you interact with the hub interface.

Purchase Settlement Charts from Cartographers

If the settlement you find isn’t necessarily to your liking, or lacks decent starting elements (more on that below), you don’t need to settle for it. Instead, you can exchange 5 Navigation Data for 1 Settlement Chart from a Cartographer. You’ll find cartographers at every space station, just to the left of a Station Terminus teleporter. When speaking with the cartographer, select the option for “Exchange specific charts”, you’ll then find the settlement charts at the bottom of the list. These are the most expensive charts sold by the cartographer, since every other chart costs only 1 Navigation Data. However, you’ll find numerous clusters of Navigation Data on most planets, and you can sometimes find them being sold at Galactic Trade Terminals. To find them on planets, look for Ancient Data Structures using the Analysis Visor. Alternatively, you might find some at Cargo Drops or as Encrypted Navigation Data, which are sometimes found in small shelters, abandoned buildings, or at space stations.

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However you do it, once you have enough settlement charts you can begin using them from your inventory, ideally on a planet that you’d like to establish a planetary settlement on. There’s no limit to the amount of charts you can use, but once you’ve identified a settlement on one planet, you won’t be able to identify any others on it using the charts.

How to Get a Timber (Gek), Stone (Vy’Keen), or Alloy (Korvax) Settlement

There are currently three different types of planetary settlement that you can find: timber, stone, and alloy. Each of these building materials are associated with a specific race. The Gek are associated with timber, the Vy’keen with stone, and the Korvax with alloy. If you want a planetary settlement which is constructed from a specific material out of these three types, you’ll need to look for a settlement within a system associated with that particular race. You can check which race is associated with a specific system using the Galaxy Map when you’re in orbit, as shown in the screenshot below. If you’re not sure which material you prefer, you can locate a settlement in all three systems to inspect the structures in person first.

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(1 of 2) Use the Galaxy Map to scout for systems of a specific race.

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Use the Galaxy Map to scout for systems of a specific race. (left), You can purchase Settlement Charts from Cartographers at Space Stations. (right)

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How to Get the Best Settlements

Settlement Overview Stats and Features

Once you’ve decided on the type of settlement you want to oversee (Gek, Vy’keen, or Korvax), it’s time to find one with decent overview starting stats. The main elements you’ll want to be concerned with are the Population, Happiness, Productivity, Maintenance Cost, and Sentinel Alert Level. The Settlement Features are also important, but they can be changed relatively easily as you expand your settlement. However, you’ll still benefit from a settlement with at least two positive starting features if you’re lucky enough to find one. What really matters is finding a settlement with the best balance of these overview stats and settlement features.

The first thing you should do once you’re on a planet where you want to find a planetary settlement is build a Save Beacon. Interact with the beacon to create a manual save before you use the settlement chart. This will allow you to roll back your progress if the settlement that the chart found doesn’t have decent starting stats. Keep in mind that it will be almost impossible to find a settlement with actively good starting stats, but you can still find one which is better than most to make things easier for you at the beginning, in accordance with the points below.

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What to Look For in a Planetary Settlement

The most important overview stats that you’ll want to consider first of all are probably the Productivity and Maintenance Cost numbers. The maximum amount of productivity income is 1,000,000, but you’ll find that almost all the settlements you find will have a much lower productivity than that, usually somewhere between 100,000 - 300,000. If you’re just starting out and you need to preserve as many units as possible, you should be aiming for a maintenance cost which is as close to the productivity output as possible. This will allow you to offset as much loss as possible, especially if both productivity and maintenance cost are closer to 100,000 than 300,000.

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It will be essentially impossible to find a settlement with a productivity output which exceeds the maintenance cost, since this defeats the initial purpose of planetary settlements. The idea is that you find a settlement without an overseer and in need of help, so it’s your job to take it from struggling to prosperous. The important thing here is that you reduce the gap between productivity and maintenance cost as much as possible, making it easier to make a profit sooner once you take over the settlement.

You will find that settlements with smaller population sizes have lower maintenance costs, which is especially desirable if you’re still struggling to make units (see our Best Ways to Make Units Quickly page if so!). An additional benefit of smaller starting population sizes is that you will have more opportunities to select the types of residents that will inhabit the settlement. This becomes important when you consider the many different job roles which become available as new citizens request to join and as different types of structures are built, with some jobs and buildings contributing more to increased happiness and productivity than others.

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(1 of 2) You will find that almost every settlement starts off with more maintenance cost than productivity, and with very few positive features.

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You will find that almost every settlement starts off with more maintenance cost than productivity, and with very few positive features. (left), If you go for a settlement with maintenance costs as close to productivity output as possible, it won’t take long before you’re making a profit. (right)

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So, we’ve established that you should be looking for a settlement which has a productivity output as close to the maintenance cost as possible, and that you’re probably better off starting with fewer citizens. These are by far the most important points to consider when looking at settlements to potentially take over. However, you should also keep the happiness, sentinel alert level, and settlement features in mind. The level of happiness will always be on the lower end to begin with, but you can increase this by making decisions which contribute to increased happiness once you take over. This in turn will replace negative settlement features with positive ones, eventually leading to a scenario where you only have positive settlement features.

Finally, the sentinel alert level determines the risk of a sentinel attack. The alert level will gradually increase as you construct new buildings and invite new citizens to your settlement. If an attack isn’t triggered by the risk as you approach 100% alert level, it will trigger automatically once you reach this point, so you’ll need to be ready to defend the settlement with decent weapons and exosuit upgrades. As a result, if you’re still relatively new to the game and you need to upgrade your gear, look for a settlement with a low sentinel alert level, giving you more time to prepare. With that said, most players shouldn’t have much trouble fighting off the sentinels attack even with basic starting gear, so you don’t need to worry about this overview stat as much as the others.

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This covers everything you need to know about how to find and select the best planetary settlements. For more information in terms of how to manage settlements, see our page on that here.

How to Find the Best Planetary Settlements | Gamer Guides... (2024)

FAQs

How to Find the Best Planetary Settlements | Gamer Guides...? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How do you make settlements better in no man's sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

How do you find planetary settlements in no man's sky? ›

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away. Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

What is the best planet to find crashed ships in no man's sky? ›

You're going to want a planet that is covered in water and located in a relatively rich system (the richer, the more likely you'll find more worthwhile crashed ships). Head down to the planet with the Nautilon. Dip into the water, do a scan, and find a ship.

How to complete the settlers in No Man's Sky? ›

Your duty is to defeat seven Corrupted Drone. When all corrupted drone is defeated, you need to talk with a citizen once more time to accept a thanks. After that, you need to go to a Settlement Interface to become this settlement overseer. Then, go to the Construction Terminal to build the Administration Terminal.

What is the most efficient way to make money in no man's sky? ›

Planet scanning.

For example, scans of rocks can net you 27k, which will multiply for each rock you scan. If a scan of a plant gets you 90k and animals are 120-500K, then a planet full of rocks, plants, and animals will be about 2 - 5 million units. This is the best passive way to make money in No Man's Sky!

What is the max settlement size in no man's sky? ›

All settlements allow you to build another 15 buildings beyond what you see when you arrive. And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

Does repairing a ship increase its value in NMS? ›

Multiple Damaged Components limit storage and technology installation, but each of these can be repaired to free up the slots and increase the trade-in value of the ship. Repair Kits can be used to replace harder to get resources, such as Activated Copper.

What is the most hostile planet in no man's sky? ›

Compakask-Mepp Major is a highly dangerous, small parched planet in the star system Kamaixingti on the PC version of No Man's Sky. This is the most dangerous planet in the system due to the sheer number of predators that inhabit it.

What is the hardest ship to get in no man's sky? ›

Living ships, without a doubt, are the hardest type of ships to get your hands on in No Man's Sky. Unlike the other ships on this list, you will not be able to buy them with Units.

Can you still do Expedition 1 no man's sky? ›

Summary. This page documents the first expedition of No Man's Sky, called The Pioneers. It began with the release of the Expeditions update on 31 Mar 2021, and ended on 16 May 2021.

Is it possible to fully explore no man's sky? ›

how long would it take to explore all of no man's sky ? In fact, it's almost unfathomably large. Your character wakes up on one planet, but No Man's Sky has 255 entire galaxies' worth of planets to explore, totaling up to more than 18 quintillion worlds. It would take you nearly 585 billion years to see them all.

How can we increase population in NMS settlement? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

What does settlement happiness do in no man's sky? ›

It is displayed as a percentage (%), Happiness measures the overall mood state of the citizens. The higher the percentage, the more content citizens of the settlement have become, and conversely for a lower percentage.

How do you get your settlement out of debt in no man's sky? ›

I have enough credits to pay off the debt outright... How do we do so? You can't. You have to increase productivity until the debt is slowly paid off by itself.

References

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